Senior Character & Prop Artist | 17+ Years in AAA/Indie Game Development | AI-Enhanced Pipeline Specialist
I specialize in creating high-quality 3D assets (characters, props, environments, hard surface, weapons) using the full high-to-low poly pipeline: sculpting in ZBrush, retopology, UV unwrapping, baking, PBR texturing in Substance Painter, and optimization (LOD generation, draw call reduction).
Key projects: Silent Hill 2 Remake (Bloober Team), The Medium ("The Maw"), Witchfire (The Astronauts), Space Punks (Flying Wild Hog).
Experience with rigging-friendly topology, preparing assets for keyframe animation, modular environment kits, and integrating AI tools to accelerate workflows (mesh generation, retopology, texture optimization).